package valueObjects.game.equipment;

import valueObjects.game.card.treasure.EquipmentCard;

/**
 * Represents an equipment that occupies one slot of the character's body
 *
 */
public class BodyArmor extends EquipmentCard implements ISlotable {

	private static final long serialVersionUID = 1L;

	@Override
	public short getSlots() {
		return 1;
	}

}
